• # 5th & 6th Grade Lunchtime Activities

#### This page provides information regarding 5th and 6th grade lunchtime activities.  This information may include updates, rules, permission slips, or other important items.

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Planning has begun on the next activity -  WHAT WILL IT BE?
Stay tuned to hear more about it.

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Checkers Tournament

RULES, TEAM CAPTAINS, SCHEDULE, STANDINGS BELOW

Rules of the Game:

1. Checkers is a game for two players.
2. Each player receives twelve, flat disk-like pieces which are placed on the black squares in the manner indicated in diagram A.
3. Be sure that a light colored square appears in the lower right-hand corner of the board. The darker colored checkers are usually designated black, and the lighter color is designated white.
4. Black always moves first. There is some advantage to moving first, but on the beginner level it is very slight.
5. First, determine who is to be "black". This method is for one of the players to take one color checker in each hand and hold out his hands before them. The other player chooses a hand, the color checker in that hand determines the color with which the player plays.
6. The object is to eliminate all opposing checkers or to create a situation in which it is impossible for your opponent to make any move. Normally, the victory will be due to complete elimination.
7. Black moves first and play proceeds alternately. From their initial positions, checkers may only move forward, in a diagonal line, on the black squares.
8. There are two types of moves that can be made, capturing movesand non-capturing moves. Non-capturing moves are simply a diagonal move forward from one square to an adjacent square. (Note that the white/red squares are never) Capturing moves occur when a player "jumps over" an opposing piece. This is also done on the diagonal and can only happen when the square behind (on the same diagonal) is also open. This means that you may not jump an opposing piece around a corner. See Diagram B.
9. On a capturing move, a piece may make multiple jumps. If after a jump a player is in a position to make another jump then he may do so. This means that a player may make several jumps in succession, capturing several pieces on a single turn.
10. Forced Captures: When a player is in a position to make a capturing move, they must make a capturing move.
11. When the player has more than one capturing move to choose from they may take whichever move suits them.
12. Crowning a King: When a checker achieves the opponent's edge of the board (called the "king's row") it is “crowned” with another checker. This means another checker is placed atop the moving piece. This signifies that the checker has been made a king. The king now gains an added ability to move backward and forward, in a diagonal pattern, on the black squares. The king may now also jump in either direction or even in both directions in one turn (if he makes multiple jumps).
13. If the player gets an uncrowned checker on the king's row because of a capturing move then they must stop to be crowned even if another capture seems to be available. They may then use this new king on his next move.
14. A player wins by either capturing all of the other player’s pieces or putting them into a position where they cannot move.
15. A player can also win if the other player resigns or forfeits the game as a result of a violation of the rules.
16. School-Wide Virtues of respect (others), honor (yourself), and effort (always) are in place. Sportsmanship is rewarded by playing in the checkers tournament. Players may be suspended from a game, games, or the tournament for unsportsmanlike conduct/inappropriate behavior or effort requirements during the activity, on school grounds, or in a classroom/school building, or for inappropriate social media behaviors.
17. Teachers may notify the office if a student has not been completing their work/demonstrating best effort, and the student will not be permitted to participate.
18. Teachers may notify the office if a student has not been demonstrating the Highland virtues of respect, honor, and effort, and the student may be removed from the tournament.
19. While the game is being played and when it is completed, the students should always use good sportsmanship. Examples include; to tell each other “Good Game”, “Great Play”, “Nice Try!”, etc.

Tournament Play:

• The number of games a student plays will be determined by the number of students in the Checkers Tournament.
• The Checkers Tournament winner will be determined by the player with the highest winning percentage.
• Tournament play will begin Wednesday, November 15th and end Wednesday, December 20th. Games will occur at lunch on Tuesdays and Fridays. If needed, a championship game will be held at lunch on Friday, December 22nd. A Tournament champion will be announced during the morning announcements.
• The following are the requirements to play:
• Students should eat prior to coming to the tournament. Games will begin at 12:45.
• The tournament is open to FIFTH and SIXTH grade students.
• Games will be played on Tuesdays and Fridays during lunch.
• Students must have a signed permission slip from their teacher AND parent in order to participate.
• Students must follow the rules of play, especially the requirements for sportsmanship and conduct.
• Games will be counted after a player wins. Incomplete games (if the bell rings) or games ending in a tie will not be counted.
• Once a game is completed, students will then rotate to play against another student who is waiting to play, or has already completed a game.
• A percentage will be used, as all students may not have played an equal number of games.

Highland Elementary

Checkers Tournament

Teacher & Parent Permission Slip

Student Name: _______________________________ (Please Print)                 Date: _________

I have read and agree to the rules for participating in the Highland Checkers Tournament. I understand playing in the tournament is a privilege. I understand I must demonstrate my best effort and behavior in class, and at school in order to participate in the Highland Checkers Tournament.

Student Signature: __________________________

Permission:

I grant my student the permission to participate in the Highland Checkers Tournament. I have read and understand the rules of conduct, and play for the tournament.

Teacher Signature: __________________________

Parent Signature: ____________________________

This permission slip MUST be turned in to Mrs. Weaver BEFORE the tournament begins on November 15, 2017. Late permission slips will not be accepted. Permission slips may be given to your teacher, or dropped off in the front office with our staff, any day/time we are open BEFORE November 15th. Permission slips turned in on the morning of the 15th are considered late and will not be accepted. This is an important life-lesson! J

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Kickball Tournament
RULES, TEAM CAPTAINS, SCHEDULE, STANDINGS BELOW

Total Wins per Team

 Team Total Wins One 6 Two 4

Oct. 10:            Teams  1 vs 2
WON - Team 1
Sports Center Report: The game was well played by both teams.  There were several long fly kicks with some soaring over the fielders' heads.  Fast grounders also found their way through openings in the fielding team's defense for base hits.  A few funny plays also occurred giving everyone a chance for a good laugh.

Oct. 13:            Teams  2 vs 1
Sports Center Report: The game was canceled due to Picnic with Parents.

Oct. 17:            Teams  1 vs 2
WON - Team 1     Sports Center Report:  It was another good game with many high flying kicks and some being snagged out of the air for outs.  There were also some exciting run downs of runners attempting to advance bases.  Great sportsmanship displayed the entire game, and rock, paper, scissors was used where needed on close calls.

Oct. 20:            Teams  2 vs 1
WON - Team 2     Sports Center Report:  Mr. Scott opened the game to any student that wanted to play.  It was great fun with many students joining the game.

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Team 1 - Captain: DANIEL
Team 2 - Captain: GABINO

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Rules:

1. Pitching: Each team will pitch to their own team. Pitchers must pitch from the pitching mound and cannot go in front of the plate until the ball is kicked. Slow to moderate pitches only. If the kicker requests a slower pitch then the pitcher is obligated to do so. The pitcher should try his/her best to give the kicker a pitch that they feel most comfortable kicking.
2. No strikes or balls. Each kicker will get four pitches, with foul balls not counting.
3. Kicking: All kicks must be made by foot. A kicker can be called out if they get 3 strikes or 4 foul balls.
4. A play ends when the pitcher has control of the ball and is near the mound/pitching circle. Any runner who interferes with the ball on its way back to the pitcher will be called out.
5. No intentional “bunting”.
6. Caught balls are an out, and runners on base must tag-up prior to advancing to the next base or running home.
7. Tags are an out.
8. Throwing the ball to the base before the runner advances is an out.
9. The ball cannot be thrown at any player but must be thrown to the base to get them out. The runner will be called safe if it hits them. If a player is hit in the head they get the next base they are running to.
10. No leading off or stealing allowed. A runner off his/her base when the ball is pitched is out.
11. Absolutely NO ARGUING ALLOWED. Umpires rulings are final!!!!
12. If no umpire is present, one member of each team will play “rock, paper, scissors” to determine questioned calls.
13. Team members: Teams will be put together by lining up students in a boy/girl pattern. Students will be given a number (1 – 4), and the umpire will then determine which two numbers will be on a team (All 1s and 2s together, or 1s and 4s together) in order to evenly distribute boys and girls, as well as avoid students trying to line up in a pattern to get on a stacked team. Sometimes near the end of the line-ups we may have 2 or 3 boys or girls in a row. This is acceptable.
14. Adults overseeing the selection process may change anyone’s position in the line prior to numbering off students.
15. Defensive players must stay out of the baseline; otherwise, the runner advancing to the base will be called safe. Students that are playing a base position should make every attempt to position their foot on the side of the base to leave room for the runner.
16. Runners must advance if there is a forced play.
18. Any player who deliberately crashes into a defensive player holding the ball or waiting to apply a tag, will have to sit out from the game and may be referred to the office upon the discretion of the Umpire.
19. On an overthrow the runner may advance at their own risk. They are allowed to run no more than one base if they attempt to advance. If the defensive team throws the ball to the next base prior to the runner getting there, that is an out.
20. School-Wide Virtues of respect (others), honor (yourself), and effort (always) are in place. Sportsmanship is rewarded by playing on a kickball team. Players may be suspended from a game, games, or the tournament for unsportsmanlike conduct/inappropriate behavior or effort requirements during the activity, on school grounds, or in a classroom/school building, or for inappropriate social media behaviors.
21. Teachers may notify the office if a student has not been completing their work/demonstrating best effort, and the student will not be permitted to participate.
22. Teachers may notify the office if a student has not been demonstrating the Highland virtues of respect, honor, and effort, and the student may be removed from the tournament.
23. While the game is being played and when it is completed, the students should always use good sportsmanship. Examples include; to tell each other “Good Game”, “Great Play”, “Nice Try!”, etc.

League Play:

• The number of games a team plays will be determined by the number of teams in the Kickball League.
• The Kickball League winner will be determined by the team with the highest winning percentage.
• A percentage will be used, as all teams may not have played an equal number of games.
• League play will begin Friday, September 22nd and end Friday, October 20th. Games will occur at lunch on Tuesdays and Fridays. If needed, a championship game will be held at lunch on Friday, October 27th. A league champion will be announced during the morning announcements.
• The following are the requirements to play:
• Students should eat prior to coming to the game. Games will begin at 12:45.
• The league is open to FIFTH and SIXTH grade students.
• Games will be played on Tuesdays and Fridays during lunch.
• Students must have a signed permission slip from their teacher AND parent in order to participate.
• Students must follow the rules of play, especially the requirements for sportsmanship and conduct.
• Teams will be selected by an adult on Friday, September 22nd, and play will begin immediately following team selection.
• Games will be scored after two complete innings in order to count towards the championship.
• If more than two innings have been completed, the score will be counted from the last complete inning, at the time of the lunch bell.

Highland Elementary Kickball Tournament

Teacher & Parent Permission Slip

Student Name: _______________________________ (Please Print)                       Date: _________

I have read and agree to the rules for participating in the Highland Kickball Tournament. I understand playing in the tournament is a privilege. I understand I must demonstrate my best effort and behavior in class, and at school in order to participate in the Highland Kickball Tournament.

Student Signature: __________________________

Permission:

I grant my student the permission to participate in the Highland Kickball Tournament. I have read and understand the rules of conduct, and play for the tournament.

Teacher Signature: __________________________

Parent Signature: ____________________________